USER EXPERIENCE DESIGN
UI: GAME INSTRUCTION
These are some of the UI instructions I created for AR and VR games in school projects. Each project was developed and delivered in two-weeks.
The biggest challenge to design the UI tutorials in rapid production was to make it simple and clear, and..... really fast. Because the exact game play was usually only finalized at the last minute after multiple trials and errors.
Quick and clean.
UI: TITLE & ART STYLE
These are from two of the games from school project, each was given 1-2 weeks to develop from scratch.
A good title speaks the atmosphere since the beginning of an experience. Just like the name of a person, it's what people are going to remember it by.
By designing the main color scheme and fonts for an experience, it helps the team go toward the same direction.
My role: Product Manager and Designer
My role: Product Manager and Designer
My role: Product Manager and Designer
UX: TUTORIAL ANIMATION
My role was the project manager and designer in these tutorial animation.
​
The objectives was to design a simple and clear learning experience for the clinical practitioners to learn the advanced surgical techniques.
​
I studied the whole procedures from three surgeons to create the storyboards and prototype models to help communicate with the animation team.